Feb
25th

Techdirt: Do First Person Shooter Gamers Enjoy Getting Killed?

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Mike Masnick over at Techdirt posted an interesting article on the emotions that first person shooters evoke in players. The part worthy of mentioning is the possibility that players actually enjoy getting killed. Apparently, hunting other players increases players’ stress and dying acts as a sort of relief mechanism.

Check out the original post for the rest of the story.

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Feb
25th

Nintendo Shoots For Wii Pay & Play

“Nintendo’s Takashi Aoyama announced a new Pay to Play program. This will be a new version of the Nintendo Wi-Fi Connection (NWFC). Aoyama explained that NWFC will remain a free service, but forthcoming experiences will require users to pay a fee to enjoy. These services will fall under the new NWFC: Pay to Play program. Games that utilize the new service will feature a logo similar to the one used for NWFC but is orange and reads Pay to Play at the bottom.

He did say Nintendo is taking steps to ensure consumers don’t mistakenly buy a Pay to Play game with the expectation that they will be able to access the entire game for no extra charge.”

Source: IGN

 

Game Posts -

Recently Nintendo’s Takashi Aoyama announced a new Wii Pay & Pay program.  No additional information are presented on what the Wii gamers will be paying for, but we hope that it contributes the users additional online abilities, downloadable contents, voice chat, and etc.  Although Nintendo could undergo a heavy hit, since PS3 will be the only system that would be giving away free online service.

Feb
25th

Atlus Confirms Persona 3 FES for North America, Plus Teaser Trailer

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Here’s some good news to start the afternoon off with if you’re an Atlus fan, as the company has officially confirmed that its Persona 3 FES is indeed coming to North America and will include both the regular and bonus content for the very happy price of $29.99. For those of you only mildly familiar with the Persona games, they’re the ones with demons.

Here’s the email confirmation Atlus sent out to its “faithful” this morning:

Ok, we give up. The rumors were true.

Persona 3 FES is coming to North America!

Months of trying to keep FES a secret are now behind us (which means all of us here can reflect on just how futile an effort that was).

So what’s the big deal about Persona 3 FES? “FES” is short for “Festival,” and in Japan, FES was released as a reward for gamers who picked up the original. Not only does the new FES content enhance the original game, but the new FES component is actually a game in and of itself, accessible right from the get-go. We think of it as two games on one disc. It is the definitive Persona 3 experience.

We will be releasing the stand-alone version of FES. There was of course the option of just releasing the “Append” disc (which would have required ownership of the original game), but in the end, we didn’t want you to have to own anything else to enjoy the experience.

We’ll have a ton more updates going out for FES soon, telling you about the extra features, content, and modes for you to enjoy. Thanks for being patient. We’re glad you stuck around.

Oh, and we decided to set the suggested retail for FES at $29.99, just for the heck of it. Thanks for continuing to support us, Atlus Faithful!

Look for the game on April 22 (take that, evil ebay prices!) You can check out the Persona 3 FES website here, if you’re curious, and of course you can view the fresh teaser trailer below.

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Original post by Shiva Stella and software by Elliott Back

Feb
24th

GB Review: Patapon (PSP)

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Get ready to drum to the beat.


Patapon is a great musically-geared PSP game from several of the creative minds behind the popular LocoRoco and sports the same simple flair, highlighted by a colorful world, straightforward mechanics, intricate visual details, and a fantastically catchy beat that’ll make this an addictive treat for Sony and music-genre fans. But even if LocoRoco let you down, Patapon comes with some improvements: it relies on an actual storyline that gives the game purpose, the “characters” have a touch more depth, and the amount of army tweaking, hunting areas, bosses, and mini-game diversions should offer enough motivation for you to finish it. For $20, you simply cannot go wrong.

score: 4 out of 5

Click here for an explanation of our review and scoring format.

As is often the case with deities, you - the ‘All-mighty’ god of the adorable patapons - have been too preoccupied with the business of the universe to cast them an endearing glance. Completely neglected by their patron deity, the patapons - tiny, bloodthirsty, giant-eyed creatures with a serious knack for rhythm - have been forced to deal with an incursion of the malignant zigotons, ugly suckers that, in the ignorance of the divine, have walled their way between Patapolis, the patapon capital, and the object of the patapons’ desire ? a great, mysterious gift that you conveniently placed at the end of the world. In your absence the patapons have suffered defeat after defeat at the hands of the foul zigotons and in a final act of desperation the sole survivor of the patapons’ once magnificent army raises the war banner and cries out for your aid.

Should you answer the call, all of Patapolis will rejoice as you enter the world of Patapon, Sony’s mix of real-time strategy and rhythm for the PSP from almost the same folks who brought you LocoRoco, the cute musical puzzle game that had you tapping your toes while sliding colorful blobs throughout the trappings of a rainbow paradise. Though LocoRoco was definitely a delight and a great boon for Sony’s handheld, it lacked a certain quality and the player felt like he was maneuvering gelatinous globs for the sole purpose of hearing the next song. Patapon, refreshingly, does more than feature adorable music; it actively incorporates it into the gameplay via a very simplistic control mechanism. The player taps out a command in line with the music and the pulsating edges of the screen, a great help for beginners, and the patapon army behaves accordingly, either advancing (pata-pon), attacking (pon), defending (chaka), or performing the occasional miracle (it’s good to see you living up to your reputation).

On the surface, it almost seems too simple; there are no thousand command combo variations that’ll trigger some fancy cutscene, no “special” power-ups that’ll teach your patapons how to fly, and no healing magic to get your troops back on track. There aren’t even items - just four basic commands, yet the music and pounding drums makes them incredibly addictive. The proverbial icing is that each command operates as a strategy, such that “attack” has patapons throwing spears from a wider distance while “defend” orders the patapons to bunch up on the flag carrier, attacking only what approaches the army and therefore narrowing the archer’s arch; this is a great maneuver for when bosses are attacking the area immediately in front of them and not the army’s flank, where the tightly packed patapons are huddling safely out of reach. Nevertheless, a backup maneuver is sorely missing. When a patapon that isn’t the flag carrier dies it leaves a “cap” (its head) behind for the army to collect so the player can resurrect the unit, but patapons at the rear (mostly archers) can get left behind due to the army’s inability to retrace a few steps. The lack seems almost silly.

Pon, pon, pata, pon!

While the basic gameplay consists of leading your patapon army throughout the 30+ main missions, Sony threw in some boss battles and lighter hunting areas, enabling the player to collect source materials (rocks, sticks, etc), money (ka-chi), and “legendary” weapons. Admittedly the enemy design is redundant: the first boss the player encounters is a giant turquoise-spotted, fire-breathing dragon while the second is a giant red-spotted, fire-breathing dragon (and yes, both dragons require the same strategy to defeat). The patapons’ prey receive the same treatment, boasting black birds, pink birds, gold birds, and the like. However, there is just enough variation and the bosses are just difficult enough to keep the gameplay interesting. For additional diversity there are some nasty environmental aspects including excruciatingly painful lightning strikes and annoying wind changes to watch out for as well as animals that actually fight back, but again, the sole purpose of Patapon is to lead those adorable bug-eyed killers into battle with your significant drumming abilities. As a final touch, the highly important fever mode, which you activate by staying true to the beat for ten commands, is the key to success, sending the patapons into a blood-frenzy that crushes everything in its path; one troop type in particular, the kibapon (cavalry), relies entirely on fever mode and is less than useless without it, though with it the kibapon become war deities that rival the All-mighty Himself. The only downside to the fever mode is that most levels appear designed to encourage the gamer to reach fever by walking forward; this amounts to a lot of empty space and needless repetition, as you can reach fever by standing in-place and defending, if need be. Another annoyance is that the music changes as you initiate fever, so you can easily miss a beat and lose fever if you’re distracted by patapon singing and the acoustic switch.

Singing, dancing, and drumming your one-eyed soldiers to success - while the highlight of the gameplay - is only half the story in Patapon, as any great army unleashed by any great civilization requires plenty of bureaucratic management. To this end Patapolis awaits the All-mighty’s use, boasting many convenient features, the foremost of which is the life-tree for patapon creation and/or reincarnation (nobody’s perfect). At the life-tree you can bring forth many a new patapon by mixing ingredients, usually minerals, meats, and tree branches, for specific race and troop types. If you’re looking to create an archer (yumipon), for example, you throw in a rock and a stick and viola - instant bow-and-arrow buddy. To “adjust” the yumipon you simply increase the quality of the ingredients, this time mixing a tytanium ore with hinoki wood to create a tikulee (blue) yumipon, read: an archer with improved stats (HP, damage, speed, crit, etc). There are four basic troop types: yumipon (archers), yaripon (spearmen), kibapon (cavalry), and tatepon (infantry), and each unit within each type my be either a regular (white) patapon or, with a little genetic tweaking, achieve that extra special rank: pyokola (red), gekolos (green), mofeel (purple), or tikulee (blue).

Though the life-tree is the heart of Patapolis, Sony added some elements of the mini-game variety for fun and musical relaxation. As the player completes missions he’ll collect “unique” items that can be utilized by the life-tree to create “hero” patapons - the great patapons of lore who kept the troops fed and the altar flooded with resources. The mini-games have you repeat tunes in a ‘Simon-says’ manner for four lines and, depending on your timing, reward you with prize goods for patapon creation. The rest of Patapolis - the “gateway” to the world map, the base camp (led by the priestess patapon, Meden) - serve as nice perches from you can view plot progression, but otherwise they exist to make the city feel less vacant.

Patapon’s presentation is on par with LocoRoco’s and is about what you’d expect if you played its pseudo-predecessor: the environs are colorful, the patapons and zigotons are detailed from their helmets down to their very tiny feet, and all character and object design features a simplistic structure and color palette. What differentiates it the most from LocoRoco, besides its “puzzles” (most of which include the obtaining and usage of the proper miracle needed to proceed) and gameplay mechanics, is the inclusion of an actual storyline and characterization, shallow though both may be. The player feels as though there is a real goal to obtain for helping the struggling patapons succeed and not just another level filled with cute little musical “events” that may eventually bore him. This drive to finish the game nicely compliments its replayability and keeps the gamer coming back for more of this unique musical experience, often hunting for kicks or creating patapons to form the “ultimate” army. Perfectionists beware: with more than 100 weapons/armor and plenty of source materials to tweak your darling soldiers, you can spend a few hours doing nothing but gaining goodies and improving stats. Unfortunately all 100+ of those weapons/armor must be obtained by completing missions: you can’t take the source materials you already have and turn them into weaponry, which is a missed opportunity that could have added countless hours and much depth to the gameplay. On the whole, however, Patapon is yet another fantastic title on the PSP, perfect for short or lengthy mobile gaming sessions and full of endless acoustic delight. You’ll be pleasantly surprised by this one.

Publisher: Sony Computer Ent.
Developer: Sony Computer Ent./Japan Studio/Pyramid
Release: Feb 26, 2008
MSRP: $19.99
Everyone

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Original post by Shiva Stella and software by Elliott Back

Feb
24th

HD DVD Production Stops For Xbox 360

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It was only a matter of time until the bug guys over at Microsoft decided to go along with Toshiba and every other company out there to stop production of HD DVD items. Microsoft just issued this statement today.



As a result of recent decisions made by Toshiba, Hollywood studios, and retailers, Microsoft plans to withdraw from HD DVD.  Xbox will no longer manufacture new HD DVD players for the Xbox 360, but we will continue to provide standard product and warranty support for all Xbox 360 HD DVD Players in the market.  As we stated earlier, we do not believe this decision will have any material impact on the Xbox 360 platform or our position in the marketplace. 


HD DVD is one of the several ways we offer a high definition experience to consumers and we will continue to give consumers the choice to enjoy digital distribution of high definition movies and TV shows directly to their living room, along with playback of the DVD movies they already own.


Blu-Ray wins. Horray! Now give me The Kingdom on Blu-Ray please. Thank you…

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Original post by Tim Grube and software by Elliott Back

Feb
24th

New Mario Kart Wii Video

This video includes some new Mario Kart footage and scenes.

Feb
23rd

Xbox Live Annual Award Winners

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Winners from Microsoft’s first annual community awards contest.

  • Best Overall Arcade Game: Bomberman Live
  • Best Classic Game: Castlevania: Symphony of the Night
  • Best Original Game: Pac-Man: Championship Edition
  • Best Family-Friendly Game: Pac-Man: Championship Edition
  • Best Competitive Multiplayer Game: Bomberman Live
  • Best Cooperative Multiplayer Game: Teenage Mutant Ninja Turtles
  • Best-Selling Game: Teenage Mutant Ninja Turtles
  • Most-Played Game: Worms
  • Highest-Rated Game: Castlevania: Symphony of the Night
  • Xbox LIVE Arcade Staff Choice: Pac-Man: Championship Edition