Kotaku writes: Konami has announced its TGS game plans, and we are posting them. Oh yes. Let’s dive in:
Kotaku writes: Konami has announced its TGS game plans, and we are posting them. Oh yes. Let’s dive in:
New figures from data specialist GfK Chart Track have revealed the current installed base for console hardware in the UK.
As of September 2008, the PlayStation 3 has reached 1.4 million units, the Xbox 360 2.3 million and the Wii 3.6 million units.
Lucas Arts has announced that owners of the Force Unleashed for Xbox 360 and Playstation 3 will receive new downloadable content via their respective online services.
The game girls write:We here at GameGirl finally got our hands on the new LittleBigPlanet beta, and we are loving it so much we want to share the fun with our readers. Starting today and continuing until Wednesday, October 1st we will be publishing 3 trivia questions each day. The first 5 people who email us at Tips4GameGirl@gmail.com with the correct answers to each of the 3 questions will get their own beta code.
See how the Xbox 360 and PS3 versions of EA’s football sim compare.
scans of the review here on N4G’s forums after the jump
UGO writes: "Developer Double Helix Games did a very smart thing when Konami handed them the Silent Hill license. Clearly fans of the series, they didn’t try to muck about by introducing new gameplay elements which don’t necessarily serve the story in their just-released Silent Hill: Homecoming, for Xbox 360, PlayStation 3 and Windows PCs. Bioshock offered a revisionist take on survival horror, one which looks like it may be replicated in the upcoming Dead Space while Resident Evil is reportedly moving in a more "Gears-style" direction. Silent Hill, on the other hand, stays true to its roots and is all the stronger for it.
"In Homecoming Double Helix have crafted an experience which is a uniquely modern take on survival horror, incorporating now-standardized game elements such as 3D camera controls and smooth character interactions into the genre’s basic tenets, bending them where necessary but never breaking them outright. In Homecoming, fear comes from keeping players in a constant state of high tension, achieved through combination of deft level and art design, unsettling audio cues and perfectly paced proceedings. In short, this latest Silent Hill, new developer and all, is at once a return to form and a bold step in a new direction."