Jun
17th

Editorial: In-Game Movies - A Line to be Drawn?

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Loot Ninja writes:

"So with any luck you’ve all been able to play a bit of MGS4. And those of you who have played more than a couple of hours have witnessed the amazingly detailed (and lengthy) cutscenes that make up most of the storytelling. As I played through the first few hours I couldn’t help but wonder (as I’m sure most of you have) if I’ve payed for a game - or a really expensive movie with interactive moments. I hope it’s the former because sixty bucks is a lot for a movie - and games for that matter. It’s not a new thing really - Japanese RPGs have been doing it for years. I’m sure many of you fondly remember the cutscenes in Square Enix’s mega-hit Final Fantasy VII. But where is the whole thing going? How many franchises will follow the example set by games such as MGS4? And should they?"

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