Codemasters claims your favorite racing games, the Gothams, Forzas and Gran Turismos, aren’t actually about racing at all. What are they about? Maybe ownership, or glamour, or simple iterative realism. Anything but what they’re meant to be.
“Gotham 4 was cool,” admits Ralph Fulton, chief designer of Race Driver: Grid. “But when we started looking at what this game’s ‘thing’ was, we looked at our competitors and found that, as a whole, they were concentrating on everything but the racing experience. We concluded that our strengths, historically, are in providing that experience. We do excellent AI, excellent physics, world-leading damage systems. We look at the competition and they’re palpably not doing what we do really well.”
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