When the latest near-futuristic war game under the Tom Clancy umbrella was announced, TeamXbox were instantly titillated by the notion of using real voice commands to give orders and control their troops on the virtual battlefields of World War III. EndWar’s setting and promise of intense multi-theater military combat were enough to make them stand up and notice for sure – as well as the fact that it was being developed at Ubisoft Shangai, one of the better teams on Ubisoft’s already stellar developer roster – but the notion that they could play the game completely by speaking commands into the Xbox 360 headset left them with a modicum of hope and a smidge of doubt.
Hope that the complex control issues that plague real-time strategies on consoles, and doubt that anyone could make a voice recognition system that actually worked.
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